On this page
Keybind Checker
Maps your binds on a visual keyboard and names what could go wrong — without scoring you.
- Available — Live on this site right now.
- Browser Tool — Runs in the browser you are reading this in.
- No Install — Nothing to download, no extension, no account.
- Client-Side — Runs entirely on your device. No test data is uploaded.
- Desktop — Needs a physical keyboard or mouse to be useful.
This page explains the tool. The tool itself is one click away and needs no sign-in.
Open Keybind CheckerWhat is this tool?
The Keybind Checker takes a layout you have built on a visual keyboard and reports specific, named problems with it: two actions on the same key, a critical action you never bound, a held combination one finger physically cannot make.
It deliberately does not give you a score out of ten. The page has a section titled Why there is no ergonomics score — the reasoning is that a single number hides which rule you broke, and the rule is the useful part.
Reach is judged against two hand models rather than a generic typing posture. The anchored model (FPS and MMO) assumes the palm heel is planted with fingers on WASD. The hover model (MOBA and ARPG) assumes the wrist floats so fingers can translate across QWER and the number row.
How to use it
- Pick a profileFPS, MMO, MOBA or ARPG. The profile chooses the hand model and the action list — FPS expects Jump, Sprint, Crouch and Reload within reach of an anchored hand; MMO expects high bind density across the number row with pinky modifiers.
- Bind your actionsClick a key and assign an action. Actions not in the template can be added as custom entries, so a game the templates do not cover still works.
- Set the Held and Critical togglesMark an action Held if you hold it down — Sprint, Aim, Move Forward. Mark it Critical if it is reaction-sensitive — Flash, Interrupt, Health Potion. These two flags drive the entire analysis.
- Read the findings and iterateEach finding names the actions and the keys involved. Rebind and the analysis updates. Copy link encodes the whole layout into a URL so you can share or save it.
What the results mean
Duplicate Bind Conflict
Two actions are on the same key. In most games the later bind silently wins, so one of the two will never fire.
Impossible Held Combination
Two actions you marked as Held sit on keys the same finger operates. One finger cannot hold two separate keys, so this is a physical impossibility rather than a matter of taste — which is why it is flagged as critical.
Critical Action in Stretch Zone
An action you marked Critical is on a key your hand has to stretch for. Reaction-sensitive actions in the stretch or far zones cost you time exactly when you have none.
Not bound
A profile action has no key at all. For a Critical action that is flagged prominently, because it is the failure you will only discover mid-fight.
Mouse Hand Keyboard Reach
A bind that your mouse hand would have to leave the mouse to press. Sometimes that is fine; the tool names it and lets you decide.
Limits worth knowing
A browser can only report what the platform gives it. These are the honest boundaries of this page, so a result is never read as more than it is.
- The page has its own section called “Honest limits” and it is worth reading. Browsers cannot capture Ctrl+W, Ctrl+T or Ctrl+N — tab management claims them — nor Alt+Tab, Alt+F4 or the Windows key, which the operating system intercepts. To analyse a bind that uses those, toggle the modifier buttons and pick the keycap instead of pressing the combination.
- The checker does not know which keyboard you own. Reach is evaluated against a hand model and a standard layout, not against your actual board's dimensions.
- It does not test whether two keys register together electrically. That is rollover, and the Anti-Ghosting Test is the tool for it.
- There is no score by design. The findings are deterministic rules, and a rule you disagree with is one you are free to overrule.
Tips
- Set the Held flags honestly. They are what turn a same-finger clash into an impossible-combination finding, and an unmarked held action will pass silently.
- Keep Critical actions in the home zone even when it means moving something you have used for years. Habit is not the same as reachable.
- Use Copy link to save a layout before you experiment — nothing is stored on a server, so the URL is your only copy.
Troubleshooting
It flags a bind I have used for years
Familiarity is not the same as reachability. The finding tells you which rule it broke; if you have adapted to it, ignore it. The tool never overrules you.
My game is not in the templates
Pick the closest profile and add custom actions. The analysis rules apply to whatever you bind, not only to the template's own list.
It will not capture Alt+Tab
The operating system takes that combination before the page sees it. Toggle the Alt modifier button and click the Tab keycap to analyse it anyway.
Does it work for a 60% keyboard?
The analysis works on the keys you bind, so a compact board is fine. Keys your board does not physically have simply are not bindable.
Ready to run it?
Maps your binds on a visual keyboard and names what could go wrong — without scoring you. Nothing to install, and it opens in this browser.