Shader Performance Test
Measure real-time GPU shader performance using demanding WebGL2 rendering workloads directly in your browser.
Benchmark Configuration
Options lock during active runLive Telemetry & Diagnostics
Shader-Specific Technical Metrics & WebGL Pipeline
WebGL 2.0FPS Over Time (Real-Time)
Continuous sampling of shader frame throughput
Frame Delivery Time (ms)
Spike & stutter detection (lower is smoother)
Shader Complexity Comparison
Compare GPU performance across Low, Medium, High, and Extreme shader workloads.
Results update automatically whenever a test concludes, or you can run an automated comparison sweep across all 4 complexity tiers.
| COMPLEXITY | AVG FPS | 1% LOW | FRAME TIME | STATUS |
|---|---|---|---|---|
| Low (Sinusoidal SDF) | -- FPS | -- FPS | -- ms | Pending |
| Medium (Gyroid Surface) | -- FPS | -- FPS | -- ms | Pending |
| High (Fractal Torus + Multi-Octave fBm) | -- FPS | -- FPS | -- ms | Pending |
| Extreme (Quaternion Folding + Secondary Rays) | -- FPS | -- FPS | -- ms | Pending |
SHADER PERFORMANCE TEST COMPLETE
Hardware & WebGL Diagnostic Context
Parameters queried directly from your browser's WebGL2 graphics pipeline.
Understanding Shader Performance
Learn the computational mechanics behind GPU fragment shaders, ray-marching math, and hardware bottlenecks.
What is a Shader?
A shader is a specialized computer program compiled directly to GPU machine code that executes simultaneously across thousands of hardware execution cores. Shaders calculate geometric transformations, procedural surfaces, visual lighting, and mathematical optics.
What Does a Fragment Shader Do?
A fragment shader (or pixel shader) executes for every individual pixel covered by geometry on your screen. It evaluates procedural mathematical formulas, samples noise textures, computes surface normals, and determines the precise final color, reflectance, and transparency.
Why Do Complex Shaders Reduce FPS?
When a shader executes multi-octave mathematical noise, nested loops, trigonometric functions, or reflection rays, the arithmetic logic unit (ALU) workload per pixel surges. If the GPU cannot compute all pixel colors within 16.6ms, rendering stalls and frame rates drop.
What are Shader Iterations?
Iterations represent the maximum number of step cycles the fragment shader performs per pixel—such as ray-marching distance checks or fractal folding steps. Increasing iterations from 16 to 512 massively scales the depth precision and GPU floating-point operations.
What is Procedural Rendering?
Procedural rendering synthesizes complex 3D visual geometry, surface bumps, and lighting directly from pure mathematical equations (such as analytical noise and signed distance fields) rather than loading pre-modeled 3D mesh files or bitmap image textures.
What is Shader Complexity?
Shader complexity determines the depth of mathematical calculations evaluated per pixel. Low complexity uses simple sinusoidal displacements, while Extreme complexity invokes multi-frequency quaternion fractal folding, analytical gradient normals, and secondary reflection bounces.
Why Does Render Scale Affect Shader Performance?
Render scale alters the internal canvas pixel count. At 150% render scale, the GPU must execute the fragment shader loop across 2.25x more pixels than at 100%, placing intense demand on GPU rasterizer fillrate and memory cache bandwidth.
What is Frame Time?
Frame time is the exact millisecond duration required by the GPU to render a single frame. While average FPS summarizes total throughput over time, frame time pacing reveals momentary micro-stutters and uneven delivery intervals (16.67ms represents a steady 60 FPS).
What is 1% Low FPS?
1% Low FPS calculates the average frame rate of the slowest 1% of recorded frames during the benchmark. This unmasks periodic shader compilation hitches, thermal throttling events, and browser compositor stalls that high average FPS scores conceal.
Why Can Two GPUs Produce Different Shader Results?
Dedicated graphics cards with wide vector ALUs and high clock speeds execute hundreds of parallel shader threads per clock cycle. Lower-tier laptop or mobile integrated GPUs have fewer shader multiprocessors and narrower memory busses, reducing complex shader FPS.
Frequently Asked Questions
Everything you need to know about browser-based GPU fragment shader benchmarking.
Related Graphics & Hardware Diagnostic Tools
3D Rendering Performance Test
Benchmark dynamic 3D geometry meshes, vertex loads, and shader lighting.
Volume Shader Test
Benchmark volumetric ray-marching shaders with 3D noise and light scattering.
Particle System Performance Test
High-density GPU point-sprite rasterization and orbital harmonic simulation.
Display FPS Test
Measure native browser display refresh pacing and frame drops.
GPU Stress Test
High-intensity thermal and compute stress test for graphics cards.
Stress My GPU
Sustained WebGL2 GPU stability, thermal, and frame-pacing stress test.
GPU Guide
Complete educational guide to browser GPU testing and benchmarks.