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Hardware Graphics Diagnostic

GPU Benchmark

Run a real browser-based graphics benchmark and measure your GPU rendering performance.

Detecting Graphics API...🎯 Deterministic Workload⚡ Zero Simulated Data
Honest Hardware Disclosure

This benchmark executes genuine compiled 3D vertex & fragment shaders directly on your graphics hardware. Standard browser security boundaries prevent web applications from querying physical GPU temperatures, fan RPMs, or dedicated VRAM registers. Websites claiming to display live GPU temperature or utilization without desktop companion software are fabricating values.

IDLE0.0 FPS
Frame: 0.0 ms

Ready to Benchmark

Select your benchmark preset below and click "Start Benchmark" to run a controlled, repeatable graphics workload.

Benchmark Presets

Every preset enforces a deterministic, reproducible combination of geometry, shaders, and resolution.

Status: IDLE00:00.0
Average FPS
0.0
session aggregate
Minimum FPS
0.0
lowest recorded
Maximum FPS
0.0
highest recorded
Frame Time
0.0 ms
render interval
Frame Drops
0
>25ms intervals
Stability
--%
pacing consistency

FPS Performance Over Time

Target: 30 / 60 / 120 FPS
Live Window (Last 80 frames)

Frame Delivery Time (ms)

Guide: 16.6ms @ 60Hz
Lower is smoother

Graphics Hardware & Context Parameters

Parameters queried directly from your browser's WebGL context. Zero inferred or fabricated values.

Rendering API:Detecting...
Unmasked GPU Renderer:Detecting...
Unmasked GPU Vendor:Detecting...
Device Pixel Ratio (DPR):1.0x
Max Viewport Dimensions:-- x --
Max Texture Dimension:-- px

How to Run a GPU Benchmark

1. Verify API Support

Ensure the hero badge indicates "WebGL2 Supported" or "WebGL 1.0 Supported" for hardware acceleration.

2. Select a Preset

Choose from Quick (10s), Balanced (30s), Performance (30s high-load), or Extreme (60s super-sampling).

3. Keep Tab Active

Modern browsers throttle background tabs to 1 FPS. Keep this window active and focused during testing.

4. Compare Results

When comparing different hardware or browser versions, always run the same preset under identical resolution settings.

GPU Benchmarking & Graphics Documentation

Learn how deterministic 3D workloads exercise graphics pipelines, why warm-up phases matter, and how frame pacing reveals micro-stutter.

01•STANDARDS

What Is a GPU Benchmark?

A GPU benchmark evaluates graphics rendering performance by submitting a strictly controlled, repeatable workload to your graphics processor. By holding polygon density, vertex matrix transformations, and fragment shader illumination algorithms constant across runs, the benchmark measures raw hardware throughput and frame stability rather than arbitrary variable animations.

02•DISTINCTIONS

Benchmark vs Stress Test vs FPS Test

A Display FPS test measures your screen refresh rate delivery. A GPU Stress Test applies sustained, indefinite compute stress to evaluate thermal throttling. In contrast, a GPU Benchmark runs a timed, standardized set of presets to calculate comparable performance scores and frame pacing statistics.

03•REPRODUCIBILITY

Why Deterministic Workloads Matter

In real benchmarking, repeated tests must yield consistent workloads. If objects spawn randomly or particle counts fluctuate unpredictably, performance variation reflects scene changes rather than true GPU capacity. Our benchmark uses deterministic trigonometric orbits and fixed procedural mesh topologies.

04•ACCURACY

The Role of the 2.0s Pipeline Warm-Up

When WebGL first renders, the browser compiles GLSL shader source code through the operating system graphics driver (DirectX via ANGLE, Metal, or Vulkan). This compilation frequently introduces a one-time 50–150ms cold-start stutter. Our 2.0-second warm-up absorbs this latency so initial JIT spikes do not corrupt your official minimum FPS or pacing scores.

05•PACING

FPS vs Frame Time: Diagnosing Micro-Stutter

FPS is simply an average frame count over a one-second window. Frame Time measures the exact millisecond interval required to draw each individual frame. If a system averages 60 FPS but frames fluctuate between 5ms and 30ms, visual motion feels jerky. Frame time tracking reveals true rendering smoothness.

06•FILLRATE

Render Scale & Fillrate Calculations

Render Scale modifies internal WebGL framebuffer pixels: Width = round(CSS Width × DPR × Scale). At 150% render scale, the GPU computes shading and rasterization for 2.25x more pixels. This directly stresses your graphics card's pixel fillrate, memory bandwidth, and fragment shader ALUs.

Frequently Asked Questions

Authentic answers regarding WebGL graphics benchmarking, hardware limits, and score calculations.

Q1.What is a GPU benchmark?

A GPU benchmark is a standardized, repeatable graphics workload designed to evaluate how rapidly and consistently your graphics processor can transform 3D vertices, compute lighting models, and rasterize pixels to the display buffer.

Q2.How does this browser GPU benchmark work?

The benchmark executes compiled GLSL vertex and fragment shaders directly on your hardware via WebGL2/WebGL. It renders deterministic nested gimbal rings, orbiting crystalline polyhedra, and lit surface grids while measuring high-resolution frame times using performance.now().

Q3.Why is there a 2.0-second warm-up phase?

When a 3D scene first initializes, the browser and graphics driver compile GLSL shaders and allocate vertex buffer memory (VBOs). This initial compilation causes momentary frame hitches. The 2.0-second warm-up stabilizes the pipeline so cold-start lag does not distort your official benchmark score.

Q4.How is the GPU Benchmark Score calculated?

The benchmark score uses a fully transparent, documented formula: Score = round(Avg FPS × 100 × (1 - Drop Rate %) × Preset Weight). Preset weights reflect geometric density and render resolution (Quick = 0.75, Balanced = 1.0, Performance = 1.35, Extreme = 1.75). No arbitrary synthetic numbers are used.

Q5.Does this benchmark display GPU temperature or fan speeds?

No. Modern web browsers operate within strict security sandboxes that prevent web code from accessing motherboard sensor diodes or low-level thermal registers. Any browser tool displaying temperature without desktop companion software is fabricating values.

Q6.Can the benchmark measure real-time GPU utilization or VRAM?

No. Standard WebGL APIs do not expose operating system GPU utilization percentages or system-wide VRAM allocation due to privacy and side-channel protections. We only display verified parameters like maximum texture size and viewport limits.

Q7.What is the difference between a GPU benchmark and a GPU stress test?

A GPU benchmark runs a controlled, timed, and repeatable workload to measure performance scores and frame pacing. A GPU stress test applies continuous, maximum-intensity compute pressure for minutes to test thermal throttling, cooling stability, and driver recovery under extreme heat.

Q8.Why is my FPS locked to 60 FPS or 144 FPS?

Web browsers synchronize animation loops (requestAnimationFrame) to your monitor's physical refresh rate via VSync. On a 60Hz display, the browser will cap frame delivery at 60 FPS regardless of GPU power.

Q9.What counts as a Frame Drop in this benchmark?

A frame drop is recorded when a frame interval exceeds 25.0 milliseconds, which corresponds to dropping below 40 FPS on standard displays. Frame drops identify momentary hitches caused by background processes or driver pipeline stalls.

Q10.What does Render Scale change in the benchmark?

Render scale directly multiplies the internal canvas drawing buffer width and height. At 150%, your GPU computes lighting and rasterization for 2.25x more pixels before downsampling, heavily challenging pixel fillrate capacity.

Q11.Can I run this GPU benchmark on a laptop or smartphone?

Yes. Any modern laptop, desktop, tablet, or smartphone with a WebGL2/WebGL capable browser can run the benchmark. On laptops, keep your charger plugged in to avoid battery-saver GPU clock throttling.

Q12.Does background tab multitasking affect test results?

Yes. Web browsers aggressively throttle background tabs to 1 FPS to conserve power and battery. Keep this tab active and focused throughout the benchmark duration for accurate results.

Q13.What causes a WebGL Context Lost error?

If a GPU driver encounters an operating system timeout (TDR) or runs out of execution time during heavy workloads, the OS restarts the graphics driver. Our benchmark safely traps this event without crashing the browser tab.

Q14.Can this benchmark damage my graphics card?

No under normal operating conditions. Modern graphics processors have built-in firmware safeguards that throttle clock speeds or limit power if thermal limits are approached. You can stop the benchmark at any time.

Q15.Why does my unmasked GPU model show generic or ANGLE names?

Some privacy-focused browsers (such as Firefox with resist-fingerprinting or Safari) mask specific hardware strings to protect user identity. On Windows Chromium browsers, it displays the underlying DirectX translation layer (ANGLE).

Q16.How can I obtain the most consistent benchmark results?

Select the same preset, close background 3D games or video rendering applications, ensure your device is plugged into AC power, and run the benchmark with the browser window maximized.

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